Build mode

Mechanics
Numerous videos, screenshots and gifts have demonstrated ways players can built structural buildings, as well how altering dimension of objects can change their type.

As shown in the video, construction of a house starts off by creating a room. This is done by using a procedural tool, dragging it from desired corner to the opposite of the drawn cuboid. During this process, the shape and position of the built room is outlined. The video suggests that with the tool, or variation of it, that builds a room automatically fixes the foundation below the enclosed space.

After creating a room, by using a wall-creation tool, it can be dissect to have more rooms or have another foundation but within the build. A room with rounded section can be turn into foundation by reducing its height to the necessary level.

A single wall can be built either in a straight or diagonal fashion. It can be used to dissect a room into more, and presumably allow for the creation of initial one.

Object Manipulation
The length of objects can be changed (e.g, desk), as well be flipped to switch their asymmetrical sides (such as 'flipping' the drawer of an asymmetrical desk from right to left side). By altering the length and height of certain objects can their type and function. For instance, a singular bed can be turned into double then king size bed, allowing more parafolks to occupy the object. By pulling the bed up will turn it into a loft bed, leaving the space to put a regular single bed below it for a bunk bed.

Confirmed objects by footage
Bathtub, Bed (singular, double, king-sizes, and bunk/loft beds), Car, Chair (dining, armchairs, lounges), Column, Countertop, Decoration, Light, Mirror, Painting, Plant, Shower, Sink, Stove, Table, Toilet.

Confirmed structures by footage
Column, Door, Ladder, Wall, Window, Stairs, Swimming Pool.